Fire StOrM Part 2

56 People

140 Vehicles/Objects

454 Buildings/Decorations

107 Markers

11 Area Triggers

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ALL OBJECTIVES ARE MARKED ON THE MAP AS RED DOTS. RED DOTS REPRESENT ACTIVE OBJECTIVES. GREEN DOTS REPRESENT OBJECTIVES YET
TO BE ACTIVATED. OBJECTIVES MUST BE FOLLOWED IN ORDER. IN OTHER WORDS, IF OBJECTIVE 1 HAS NOT BEEN MET, AND OBJECTIVE 2 IS
TO BLOW ENEMY WEAPONS, THE ENEMY WEAPONS WILL BE INDESTRUCTIBLE UNTIL OBJECTIVE 1 HAS BEEN MET.
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The second part to Fire StOrM begins with your squad returning to base to see the Sgt and his recruits being gunned down by
 the druglord. I recommend for host to make all weapons available in armory only, otherwise, players will be able to fire upon 
the druglord and his vehicles. This would not be a problem aside from the fact that they are invinsible, and it wouldn't
be very realistic for the players to empty a couple magazines into them only for them to get away. The plot to this mission is 
the chase, that is why they are made invinsible.

Objectives:

Players will mount the trucks in the warehouse to give chase. The smaller truck is the lead truck, and is destroyed when you reach
 the roadblock that is along your path. Once you reach the roadblock, take the nearby PSP quickly. Then make your way to the roadblock.
 You do not have to set a satchel to blow the roadblock, the need for medics is too great for someone to be forced into being a CQB,
therefore all you have to do is run to the roadblock, and then get away so as to escape the blast. Shortly after the roadblock is 
cleared, all enemies will disappear into the woods which is your dign to remount your remaining truck.

Next your convoy (truck) will encounter an enemy tank, quickly disembark from your truck as it is a juicy target for the tank, and 
doesn't last too long. Again, quickly take the nearby PSP and battle the approaching forces. During the battle, try to continue along 
the road towards the shore taking PSP's as you go. 

Once at the shore, the druglord's guards will have waited for you, but decide to flee at the sight of your squad. They do not make it 
far as your teamates have rigged the bridge to explode. Once the bridge explodes, your teamates exit the river to you aid. Within
moments of their arrival the enemies again flee into the woods.

Now board the raft that will make it's way to the opening made by the destroyed bridge. Board the raft for the ride across the river.
Of course you may swim it if you desire, but the crocodiles may help you with your decision.

Once on the opposite shore, move into the fortress and blow enemy weapons first, then make your way into the fortresses basement to 
set the c4 charge that will destroy the stronghold once and for all, and you will also now be required to eliminate the druglord himself.

Once these objectives have been met, you will have to make your way out of the basement and head to the right to meet the awaiting
medivac to end the mission.